Lecture Notes in Computer Science
DOI: 10.1007/978-3-540-77039-8_17
|View full text |Cite
|
Sign up to set email alerts
|

Bringing Interactivity into Campbell’s Hero’s Journey

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
8
0

Publication Types

Select...
5
1
1

Relationship

0
7

Authors

Journals

citations
Cited by 12 publications
(8 citation statements)
references
References 6 publications
0
8
0
Order By: Relevance
“…The hero's journey model is commonly used in movies and in commercial videogames (Ip, 2010). Dickey (2006) and Delmas, Champagnat, and Augeraud's (2007) propose that the narrative structure of the hero's journey can be adapted to the design of interactive ludic learning environments.…”
Section: Methodsmentioning
confidence: 99%
See 1 more Smart Citation
“…The hero's journey model is commonly used in movies and in commercial videogames (Ip, 2010). Dickey (2006) and Delmas, Champagnat, and Augeraud's (2007) propose that the narrative structure of the hero's journey can be adapted to the design of interactive ludic learning environments.…”
Section: Methodsmentioning
confidence: 99%
“…While developing a specific questionnaire for this study, instruments to evaluate the acceptability of educational games were considered (Carter, 2007;Batista, & Cornachione, 2005;Rovai, 2009;De Grove, Van Looy, & Courtois, 2010). A preliminary version of the acceptability scale was developed and tested in a non-clinical sample (n=147).…”
Section: Acceptability Scalementioning
confidence: 99%
“…It divides the story in three acts (departure, initiation, and return), with 17 nonmandatory stages that are the universal scaffolding of ancient myths as well as modern day adventures. The hero's journey has been used for interactive storytelling in video games (Delmas, Champagnat, & Augeraud, 2007) and massive backstories generation (García-Ortega, García-Sánchez, Merelo Guervós, Ginés, & Cabezas, 2016). The Propp's formalism and the hero's journey, as well as many other widely used narrative patterns, are included in the definition of trope.…”
Section: State Of the Artmentioning
confidence: 99%
“…One such attempt was to inject interactivity into Campbell's Hero's Journey [15]. The original theory by Campbell [13] specifies 17 phases and is ideal for mapping linear narratives that conform to the progression outlined by the model.…”
Section: Adding Interactivity To Narratological Modelsmentioning
confidence: 99%