Abstract:Abstract-The new paradigm in education requires new attitudes and approaches to teaching and learning practices. There is a need for more interactive technologies which will put learners in the centre of attention. The aim of this paper is to study the impact of gaming on the learning process as well as learning outcomes in business education. Students are put in a simulated business environment through a real-time business game specially designed to help develop competences relevant to the world of work. The … Show more
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