2015 International Workshop on Network and Systems Support for Games (NetGames) 2015
DOI: 10.1109/netgames.2015.7383001
|View full text |Cite
|
Sign up to set email alerts
|

Can a Wi-Fi WLAN support a first person shooter?

Abstract: Abstract-In corporate and commercial environments, the deployment of a set of coordinated Wi-Fi APs is becoming a common solution to provide Internet coverage to moving users. In these scenarios, real-time services as online games can also be present. This paper presents a set of experiments developed in a test scenario where an end device moves between different APs while generating game traffic. A WLAN solution based on virtual APs is used, in order to make the handoffs transparent for Layer 3. The results s… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
2

Citation Types

0
9
0

Year Published

2018
2018
2020
2020

Publication Types

Select...
2
2
1

Relationship

0
5

Authors

Journals

citations
Cited by 5 publications
(9 citation statements)
references
References 7 publications
0
9
0
Order By: Relevance
“…Note that the model was researched for Quake IV and we use it for Quake 3, but there are no significant differences between them in network part. To confirm our solution, we compare our results to results from Wi-5 work [17]. Our average delay is better, but there are more peaks a little bit higher.…”
Section: A Quake 3 Scenariomentioning
confidence: 74%
See 2 more Smart Citations
“…Note that the model was researched for Quake IV and we use it for Quake 3, but there are no significant differences between them in network part. To confirm our solution, we compare our results to results from Wi-5 work [17]. Our average delay is better, but there are more peaks a little bit higher.…”
Section: A Quake 3 Scenariomentioning
confidence: 74%
“…Fig. 8 Quake3 delay in referenced article [17] Afterwards we repeated similar test described above on our solution. We have performed 8 measurements with 100 seconds duration.…”
Section: A Quake 3 Scenariomentioning
confidence: 99%
See 1 more Smart Citation
“…That is, programmability and global view of the network are available for the management of client mobility. In [15], Odin framework is utilized to move vAP between different APs while client is generating game traffic. Although the schemes in [14], [15] offer flexibility and scalability in management, they still assume that all the APs operate in the same channel.…”
Section: A Wifi Handoff and Connectivity Migrationmentioning
confidence: 99%
“…In [15], Odin framework is utilized to move vAP between different APs while client is generating game traffic. Although the schemes in [14], [15] offer flexibility and scalability in management, they still assume that all the APs operate in the same channel. More recently, a solution that combines both the advantage of operating in multichannel environment and global view based on SDN is presented in [16], [17].…”
Section: A Wifi Handoff and Connectivity Migrationmentioning
confidence: 99%