Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play 2017
DOI: 10.1145/3130859.3131328
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Can Card Games Be Used to Assess Mild Cognitive Impairment?

Abstract: This paper investigates whether Klondike Solitaire can be used as an assessment tool for mild cognitive impairment (MCI). It does so by providing a structured analysis and mapping player actions to cognitive functions. For Klondike Solitaire, 22 player actions were defined and mapped to 10 cognitive functions by 3 health professionals in the field of MCI. The results indicate that Attention, Executive Function, Object Recognition, Abstraction and Memory can be assessed through gameplay of Solitaire. Healthcare… Show more

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Cited by 15 publications
(4 citation statements)
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“…To overcome these challenges, researchers must determine ways to measure the signals unobtrusively. For example, research on older adults has leveraged image processing to investigate measuring cognitive performance through the card game Klondike Solitaire [8]. Although measuring low-level interactions is challenging outside of the laboratory context, there are many open questions about which player characteristics can be inferred.…”
Section: Game-based Digital Biomarkersmentioning
confidence: 99%
See 1 more Smart Citation
“…To overcome these challenges, researchers must determine ways to measure the signals unobtrusively. For example, research on older adults has leveraged image processing to investigate measuring cognitive performance through the card game Klondike Solitaire [8]. Although measuring low-level interactions is challenging outside of the laboratory context, there are many open questions about which player characteristics can be inferred.…”
Section: Game-based Digital Biomarkersmentioning
confidence: 99%
“…When behavioral correlates are already known, researchers can develop custom games that are intended to place a player in a situation and monitor their response, response time, or performance. There are several examples of custom assessment games that have been developed to assess aspects of physical [7] and mental [8] health. For example, Sea Hero Quest [9], an internet game to track and assess dementia through navigational skills, can assess a large number of people very quickly, providing huge data sets with information on health decline over time for demographic groups and individuals.…”
Section: Introductionmentioning
confidence: 99%
“…This is an important difference from the study of custom-made games for health because existing game features and changes to commercial games are market driven by industry developers. Researchers and developers of VGTx may, therefore, have to be able to rapidly adapt or concentrate on therapeutic interventions/assessments that are not dependent on specific game features (e.g., developing interventions based on a type of computer game such as Solitaire) ( 8 , 48 ) rather than focusing interventions on more specific features such as guild membership. The aforementioned challenges may be addressed by developing constructive partnerships with VGTx stakeholders, because only interdisciplinary scientific, industry, and game community partnerships will strengthen our capacity to engage in VGTx research.…”
Section: Improving Methodological Practicementioning
confidence: 99%
“…In contrast to other large-scale cognitive practices, participation in these games does not cause fatigue or create a burden that could impede learning. Participants can improve their cognitive skills and academic performance while enjoying the process, as it feels more like leisure than a rigorous training [5,6]. Children participate in various activities that contribute to the normal development of their brains, including reading, playing, sports and spending time with friends [1].…”
Section: Introductionmentioning
confidence: 99%