2017
DOI: 10.1016/j.chb.2016.12.086
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Can using exergames improve physical fitness? A 12-week randomized controlled trial

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Cited by 55 publications
(42 citation statements)
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“…Rehabilitation patients with balance issues have been the main subjects of using exergames, and there are many research studies relating to exergames in rehabilitation of the balance focus with older people, such as those by van Diest et al 16 ) and Larsen et al 19 ) . For young adults, there are studies by Vojciechowski et al 21 ) and Huang et al 22 ) . Furthermore, in the paediatric group there are studies by Staiano et al 23 ) and Bulea et al 24 ) , which used exergames in the rehabilitation of children with cerebral palsy.…”
Section: Discussionmentioning
confidence: 99%
“…Rehabilitation patients with balance issues have been the main subjects of using exergames, and there are many research studies relating to exergames in rehabilitation of the balance focus with older people, such as those by van Diest et al 16 ) and Larsen et al 19 ) . For young adults, there are studies by Vojciechowski et al 21 ) and Huang et al 22 ) . Furthermore, in the paediatric group there are studies by Staiano et al 23 ) and Bulea et al 24 ) , which used exergames in the rehabilitation of children with cerebral palsy.…”
Section: Discussionmentioning
confidence: 99%
“…In addition to this, prospective teachers stated that they observed development in the children in terms of physical competence and aerobic capacity and movement skills along with the extracurricular programs. With respect to improving aerobic capacity, a number of studies have revealed that active gaming helps the individual achieve target heart rate and moderate-intensity exercise levels (Huang, Wong, Lu, Huang, and Teng, 2017;Sween et al, 2014;Unnithan, Houser, and Fernhall, 2006). These studies are important in terms of the development of aerobic capacity observed in children.…”
Section: Discussion Conclusion and Recommendationsmentioning
confidence: 99%
“…Exergames require gamers to use physical movement to control gaming avatars to respond to gaming requirements and contexts. 17 That is, playing exergames may achieve physical and psychological outcomes that are similar to those of doing other exercise.…”
Section: Exergames and Development Of Hypothesesmentioning
confidence: 99%