2022
DOI: 10.3390/s22218318
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Capturing Conversational Gestures for Embodied Conversational Agents Using an Optimized Kaneda–Lucas–Tomasi Tracker and Denavit–Hartenberg-Based Kinematic Model

Abstract: In order to recreate viable and human-like conversational responses, the artificial entity, i.e., an embodied conversational agent, must express correlated speech (verbal) and gestures (non-verbal) responses in spoken social interaction. Most of the existing frameworks focus on intent planning and behavior planning. The realization, however, is left to a limited set of static 3D representations of conversational expressions. In addition to functional and semantic synchrony between verbal and non-verbal signals… Show more

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Cited by 5 publications
(4 citation statements)
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“…The task of 3D human pose estimation is addressed in [ 3 ], in which the authors propose the use of bidirectional gated recurrent units to predict the global motion sequence from the local pose sequence. Gestures are investigated in [ 4 ], where a method for capturing gestures automatically from videos and transforming them into stored 3D representations is proposed. In [ 5 ], the authors exploit body joints to predict action progress.…”
Section: Overview Of Contributionmentioning
confidence: 99%
“…The task of 3D human pose estimation is addressed in [ 3 ], in which the authors propose the use of bidirectional gated recurrent units to predict the global motion sequence from the local pose sequence. Gestures are investigated in [ 4 ], where a method for capturing gestures automatically from videos and transforming them into stored 3D representations is proposed. In [ 5 ], the authors exploit body joints to predict action progress.…”
Section: Overview Of Contributionmentioning
confidence: 99%
“…Saraf et al, 2021 [22] utilized MATLAB and implemented the D-H algorithm's parameters for the modelling process of a 6 DOF robotic arm driven by a hydraulic system. Mocnik et al, 2022 [23] propose a method which transforms videos captures of gestures and stores them as 3D models in the repository of a conversational agent to be used for its motor skills. Ciorneu et al, 2019 [24] offered a method applied to spatial mechanisms in which the kinematics are studied and solved.…”
Section: Literature Reviewmentioning
confidence: 99%
“…The fundamental trigonometric identity was used to replace sine theta 2 in it and obtain the tangent ratio in ( 20), ( 21) and (22). Finally, theta 2 was found using arctan2 as shown in (23).…”
Section: B Inverse Kinematicsmentioning
confidence: 99%
“…Another possibility, often employed, is to represent a robot arm by a mathematical model. When a kinematic model is used, the geometry of the robot arm is established from its state, provided by its controller [19][20][21][22]. On the other hand, more complex dynamic models represent the motion of the robot arm, as well as the forces acting on it and on the human during the collision [23,24].…”
Section: Introductionmentioning
confidence: 99%