2020
DOI: 10.18517/ijaseit.10.3.10938
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Catch the Thief: An Approach to an Accessible Video Game with Unity

Abstract: Today, the video game industry is one of the most profitable business markets in the world. Video games are not only being used as a means of entertainment but also to reinforce education. Even though there are unbroken barriers for disabled people to use this kind of applications. Lack of accessible technologies and functions are real problems and a way of discrimination. It is a challenge for every software development organization, even for those who focuses in video game line of work. Many impaired people … Show more

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Cited by 3 publications
(2 citation statements)
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“…The code 'elderly' emerged as I encountered studies on accessibility of game technologies for the elderly. The word 'elderly' was used in said Beckett et al, 2016;Beeston et al, 2018;Bouaine et al, 2020;Brooks, 2017;Brown and Anderson, 2021;Cairns et al, 2019aCairns et al, , 2019bFortes et al, 2017;Garcia and de Almeida Neris, 2020;Granzotto Llagostera, 2019;Kaigo and Okura, 2020;Leite et al, 2019;Merritt, 2017;Thompson and Syrett, 2018;Tyagi et al, 2019;Westin et al, 2018;Dupire, 2016a, 2016b) 4 Studies (da Silva et al, 2018;Flores-Garzón et al, 2020;Mangiron, 2016;Shooster et al, 2017) 27 Studies (Andrade et al, 2018(Andrade et al, , 2019(Andrade et al, , 2020…”
Section: Game Technologies Across Disability Categoriesmentioning
confidence: 99%
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“…The code 'elderly' emerged as I encountered studies on accessibility of game technologies for the elderly. The word 'elderly' was used in said Beckett et al, 2016;Beeston et al, 2018;Bouaine et al, 2020;Brooks, 2017;Brown and Anderson, 2021;Cairns et al, 2019aCairns et al, , 2019bFortes et al, 2017;Garcia and de Almeida Neris, 2020;Granzotto Llagostera, 2019;Kaigo and Okura, 2020;Leite et al, 2019;Merritt, 2017;Thompson and Syrett, 2018;Tyagi et al, 2019;Westin et al, 2018;Dupire, 2016a, 2016b) 4 Studies (da Silva et al, 2018;Flores-Garzón et al, 2020;Mangiron, 2016;Shooster et al, 2017) 27 Studies (Andrade et al, 2018(Andrade et al, , 2019(Andrade et al, , 2020…”
Section: Game Technologies Across Disability Categoriesmentioning
confidence: 99%
“…Visual disabilities have consistently received academic research attention while auditory and mobility disabilities have significantly fluctuated in popularity. Amaro et al, 2016;Andrade et al, 2018Andrade et al, , 2019Andrade et al, , 2020Bar-El et al, 2018;Beckett et al, 2016;Brown and Anderson, 2021;Bulgarelli et al, 2018;Cairns et al, 2019b;Chakraborty et al, 2017;Compañ-Rosique et al, 2019;Escudeiro et al, 2017;Flores-Garzón et al, 2020;Fortes et al, 2017;Garcez et al, 2020;Gerling et al, 2020;Gonçalves et al, 2020;Grabski et al, 2016;Granzotto Llagostera, 2019;Kaigo and Okura, 2020;Khaliq and Torre, 2019;Leite et al, 2019;López et al, 2016;…”
Section: Table 1 (Continued)mentioning
confidence: 99%