Checking Different Video Game Mechanics to Assess Cognitive Abilities in Groups with and without Emotional Problems
Francisco J. Román,
Pablo Gutiérrez,
Juan Ramos-Cejudo
et al.
Abstract:This study assesses cognitive abilities through video games for entertainment (Blek, Edge, and Unpossible) that were programmed from scratch to record players’ behavior and the levels achieved in a sample without emotional problems and in one with emotional problems. The non-emotional-problem sample was recruited from three universities and two bachelor’s degree programs. The emotional-problem sample was recruited from two outpatient centers. The participants in the emotional-problem sample completed reduced v… Show more
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