Research Anthology on Developments in Gamification and Game-Based Learning 2022
DOI: 10.4018/978-1-6684-3710-0.ch047
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Classcraft as a Resource to Implement Gamification in English-Medium Instruction

Abstract: The exponential growth of English-medium instruction (EMI) programs in higher education has driven to the search for new and innovative teaching resources and techniques to facilitate the teaching and learning of disciplinary content matter through a non-native language. During the last years, gamification has emerged as a great tool when it comes to foster students' motivation and, consequently, favour their learning. There are numerous ways of introducing gamification in the classroom and a high number of re… Show more

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