Abstract:The purpose of this research was to detect the pattern of player's emotional change during on-line game. By defining data processing technique and analysis method for bio-physiological activity and player's bluffing behavior, the classification of affective attitudes during on-line game was attempted. Bluffing behavior displayed during the game was classified into two dimensions of emotional axis based on prefrontal surface electroencephalographic data. Classified bluffing attitudes were: (1) pleasantness/unpl… Show more
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