2021
DOI: 10.36227/techrxiv.16873471.v1
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Classification of VR-Gaming Difficulty Induced Stress Levels using Physiological (EEG & ECG) Signals and Machine Learning

Abstract: <p>"This work has been submitted to the IEEE Transactions on Affective Computing for possible publication. Copyright may be transferred without notice, after which this version may no longer be accessible."</p><p><br></p><p>Physiological sensing has long been an indispensable fixture for virtual reality (VR) gaming studies. Moreover, VR induced stressors are increasingly being used to assess the impact of stress on an individual’s health and well-being. This study discusses … Show more

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Cited by 3 publications
(1 citation statement)
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“…They then performed classification of the subjects based on their subjective evaluation of fear of heights by utilizing their EEG signal. However, to the best of our knowledge, there are only a handful of studies investigating—within an immersive VR scenario—the correlation between EEG and ECG-related bioindicators for stress such as BPM [ 24 , 25 ].…”
Section: Introductionmentioning
confidence: 99%
“…They then performed classification of the subjects based on their subjective evaluation of fear of heights by utilizing their EEG signal. However, to the best of our knowledge, there are only a handful of studies investigating—within an immersive VR scenario—the correlation between EEG and ECG-related bioindicators for stress such as BPM [ 24 , 25 ].…”
Section: Introductionmentioning
confidence: 99%