2014
DOI: 10.1007/978-3-662-45523-4_31
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Co-Evolutionary Optimization of Autonomous Agents in a Real-Time Strategy Game

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Cited by 4 publications
(7 citation statements)
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“…The most frequent suggestion raised by researchers was using different fitness functions; some researchers have not determined a specific function type (as in [63], [19], [51], [66], and [67]). On the other hand, other researchers were able to suggest specific function types, such as dynamic functions [75], visualisation tools to support determining the fitness [37], automated shaping functions [22], and mathematically approximated functions [25]. Exploration of different CA techniques is another CA related suggestion that was reported by researchers.…”
Section: Future Workmentioning
confidence: 96%
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“…The most frequent suggestion raised by researchers was using different fitness functions; some researchers have not determined a specific function type (as in [63], [19], [51], [66], and [67]). On the other hand, other researchers were able to suggest specific function types, such as dynamic functions [75], visualisation tools to support determining the fitness [37], automated shaping functions [22], and mathematically approximated functions [25]. Exploration of different CA techniques is another CA related suggestion that was reported by researchers.…”
Section: Future Workmentioning
confidence: 96%
“…It is worth mentioning that two of the games used in the reviewed papers were turn based, rather than actual RTS games. Bellus Bellum Gratia (BBG) was used in [33], [34], and Planet Wars, the Google AI challenge introduced in 2010, was used in [18], [25], [53]. These papers are still considered in this review as the games used here were adjusted and equipped with features that made them closer to RTS games than TBS games, as will be explained later.…”
Section: Finding and Cataloging Sourcesmentioning
confidence: 99%
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