2003
DOI: 10.1145/882262.882355
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Coherent stylized silhouettes

Abstract: We describe a way to render stylized silhouettes of animated 3D models with temporal coherence. Coherence is one of the central challenges for non-photorealistic rendering. It is especially difficult for silhouettes, because they may not have obvious correspondences between frames. We demonstrate various coherence effects for stylized silhouettes with a robust working system. Our method runs in real-time for models of moderate complexity, making it suitable for both interactive applications and offline animati… Show more

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Cited by 70 publications
(75 citation statements)
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“…NPR techniques create more impressive images than the photorealistic rendering does, thus a promising technique to be used in the computer games, movies, and other entertainment fields which tend to place emphasis on the visual impact. A number of NPR methods have been proposed including silhouette-based methods [5,14], pen-and-ink methods [8,20], colored pencil drawing [21], wax crayons [19], stylized rendering [2,4,7], mosaics creation [6,9], and so on.…”
Section: Related Workmentioning
confidence: 99%
“…NPR techniques create more impressive images than the photorealistic rendering does, thus a promising technique to be used in the computer games, movies, and other entertainment fields which tend to place emphasis on the visual impact. A number of NPR methods have been proposed including silhouette-based methods [5,14], pen-and-ink methods [8,20], colored pencil drawing [21], wax crayons [19], stylized rendering [2,4,7], mosaics creation [6,9], and so on.…”
Section: Related Workmentioning
confidence: 99%
“…[6]. By transmitting part of the parameters via the image space samples in the previous frame and generating new parameters for the current frame, an energy function balances the coherence weights between 2D and 3D.…”
Section: Related Workmentioning
confidence: 99%
“…We use the rule that pixels on the same 2D brush path with the same stroke path ID from the previous frame should be grouped as a stroke path, and parameterized as one stroke, in a similar way to the key idea of Ref. [6].…”
Section: Stroke Constructionmentioning
confidence: 99%
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“…Its implementation on 3D geometry include stylization or abstraction and various techniques are used (Bousseau et al, 2007;Kalinins et al, 2009, Kang, Lee & Chui, 2009Kyprianidis, Kang & Döllner, 2009). The NPR studies are in focus especially in 2D and 3D graphic.…”
Section: Introductionmentioning
confidence: 99%