2023
DOI: 10.1007/s12369-023-01026-9
|View full text |Cite
|
Sign up to set email alerts
|

Comfortability Analysis Under a Human–Robot Interaction Perspective

Maria Elena Lechuga Redondo,
Radoslaw Niewiadomski,
Francesco Rea
et al.

Abstract: Interactions entail a tangled mix of emotional states that emerge between the people who are communicating. Being capable of comprehending these states help us to adapt to our partner’s needs enhancing the interaction. In the same fashion, we believe that robots capable of such skills would be better integrated in society. Hence, this paper tackles the internal state that focuses on the unfolding of any social exchange: Comfortability. It explores whether a humanoid robot can have an impact on humans Comfortab… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2024
2024
2024
2024

Publication Types

Select...
3
1

Relationship

1
3

Authors

Journals

citations
Cited by 4 publications
(1 citation statement)
references
References 38 publications
0
1
0
Order By: Relevance
“…This allows experimenters to control the stimuli and reduce the number of contextual factors that may influence the subjects' reactions. Different types of stimuli are used such as sounds, images and videos (Miranda-Correa et al, 2021) but also more complex techniques including virtual reality experience (Chirico et al, 2018;Marín-Morales et al, 2020;Dozio et al, 2022), playing various types of games (Niewiadomski et al, 2013;Bassano et al, 2019), and interaction with social robots (Redondo et al, 2023). To this date, more rare are studies that have attempted to build real-life (not induced) emotions datasets, i.e., collections of affect-related data, outside of the lab, in reaction to every-day events.…”
Section: Introductionmentioning
confidence: 99%
“…This allows experimenters to control the stimuli and reduce the number of contextual factors that may influence the subjects' reactions. Different types of stimuli are used such as sounds, images and videos (Miranda-Correa et al, 2021) but also more complex techniques including virtual reality experience (Chirico et al, 2018;Marín-Morales et al, 2020;Dozio et al, 2022), playing various types of games (Niewiadomski et al, 2013;Bassano et al, 2019), and interaction with social robots (Redondo et al, 2023). To this date, more rare are studies that have attempted to build real-life (not induced) emotions datasets, i.e., collections of affect-related data, outside of the lab, in reaction to every-day events.…”
Section: Introductionmentioning
confidence: 99%