2022
DOI: 10.34288/jri.v4i3.384
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Comparative Analysis of Pathfinding Artificial Intelligence Using Dijkstra and A* Algorithms Based on RPG Maker Mv

Abstract: In most games, an artificial pathfinding intelligence is required for traversing the fastest discovery. It is essential for many video games, particularly Role Playing Games (RPGs). The algorithm pathfindings implemented in this game are A* and Dijkstra Algorithms. This study aims to test an artificial intelligence system for discovering routes using the A* and Dijkstra algorithms based on RPG Maker MV. The result showed that from the time obtained, in the experiment on eight nodes using the Pathfinding mechan… Show more

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