“…The interventions were aimed at preventing falls or further decline among older people due to frailty, sarcopenia, multiple chronic conditions, or cancer by means of improving balance, strength, and physical capacity. The interventions used gaming technology with motion capture cameras, 28,29,31‐38 virtual reality software 39 a web‐based platform, 30 telehealth and videoconference 26,40 an app on a tablet, 27 and robot‐mediated exercise 36 …”