2014 IEEE Conference on Computational Intelligence and Games 2014
DOI: 10.1109/cig.2014.6932910
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Comparing the structure of probabilistic 4- and 8-state finite transducer representations for Prisoner's Dilemma

Abstract: The fingerprint is a mathematical tool that turns a game-playing strategy into a representation-independent func tional summary of its behaviour; several studies have used this to enable massive computational analyses of entire spaces of strategies. This study extends further by directly comparing two large (on the order of 1096) state spaces, grids over the probabilistic 4-and 8-state finite transducers, as representations for playing iterated Prisoner's Dilemma. We take uniformly random samples of size 65,53… Show more

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