Abstract:This paper presents a critique of the traditional approach used to create a multiplayer game in the Unity real-time interactive application development system, especially in the case of a large number of concurrent users. As a hypothesis, an alternative option, which is not common, but which solves many of the problems of the previous approach, is proposed. Two client-server solutions have been compared for developing multiplayer online games in Unity, and the advantages of both approaches have been described … Show more
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