2021
DOI: 10.3389/frvir.2021.599274
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Comparison of Dexterous Task Performance in Virtual Reality and Real-World Environments

Abstract: Virtual reality is being used to aid in prototyping of advanced limb prostheses with anthropomorphic behavior and user training. A virtual version of a prosthesis and testing environment can be programmed to mimic the appearance and interactions of its real-world counterpart, but little is understood about how task selection and object design impact user performance in virtual reality and how it translates to real-world performance. To bridge this knowledge gap, we performed a study in which able-bodied indivi… Show more

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Cited by 7 publications
(5 citation statements)
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“…However, considering the growing prevalence of AR/VR technologies, which have become some of the most critical emerging technologies today, it is imperative to investigate this issue more comprehensively. In much of the previous research, users' performance in real-world first was typically compared to their performance in virtual environments to draw conclusions about which world yielded significant findings (Brade et al, 2017;Coutrot et al, 2019;Guerreiro et al, 2020;Hsu et al, 2021;Joyner et al, 2021). However, we found very limited research that directly addressed our specific area of interest: investigating gender differences in mixed reality environments.…”
Section: Lack Of Multitasking Research On the Gender Difference In Th...mentioning
confidence: 99%
“…However, considering the growing prevalence of AR/VR technologies, which have become some of the most critical emerging technologies today, it is imperative to investigate this issue more comprehensively. In much of the previous research, users' performance in real-world first was typically compared to their performance in virtual environments to draw conclusions about which world yielded significant findings (Brade et al, 2017;Coutrot et al, 2019;Guerreiro et al, 2020;Hsu et al, 2021;Joyner et al, 2021). However, we found very limited research that directly addressed our specific area of interest: investigating gender differences in mixed reality environments.…”
Section: Lack Of Multitasking Research On the Gender Difference In Th...mentioning
confidence: 99%
“…To more comprehensively measure training effect and task difficulty in real-time testing, previous research has proposed many online performance metrics. Most clinical assessments test the ability to perform specific movements using time-related parameters ( Joyner et al, 2021 ), as illustrated in Figure 5 . Motion completion time is defined as the time from movement initiation to task completion, which includes the full range of motion of each movement.…”
Section: Clinical Outcome Assessments and Performance Metricsmentioning
confidence: 99%
“…The increasing accessibility of embedded ambient technologies (e.g., inexpensive cameras, proximity sensors, wearable computing) that support the monitoring of motor and cognitive functioning under real-world conditions has extended VR-based interventions beyond the clinical setting ( 50 ). Evidence is also accumulating that learning in the virtual environment will transfer to the physical world ( 29 , 51 , 52 ). Through employing the principles of motor learning ( 53 , 54 ) and adding tools such as robots, treadmills, and dynamic platforms into the virtual environment, we can manipulate task and environmental demands in order to assess meaningful postural behavior.…”
Section: Reinventing Cdp In the 21 St Centurymentioning
confidence: 99%