1993
DOI: 10.1109/90.251910
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Competitive routing in multiuser communication networks

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Cited by 444 publications
(360 citation statements)
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References 14 publications
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“…Many researchers have exploited the noncooperative game theoretic understanding of the TOC in order to explain the bottleneck character of empirical data networks' behavior and suggest potential alternatives to current routing schemes 26,76,153,154,162,164,206,207,243]. Closely related is work on various \pricing"-based resource allocation strategies in congestable data networks 171].…”
Section: Network Theorymentioning
confidence: 99%
“…Many researchers have exploited the noncooperative game theoretic understanding of the TOC in order to explain the bottleneck character of empirical data networks' behavior and suggest potential alternatives to current routing schemes 26,76,153,154,162,164,206,207,243]. Closely related is work on various \pricing"-based resource allocation strategies in congestable data networks 171].…”
Section: Network Theorymentioning
confidence: 99%
“…Devarajan [8] was the first to prove that a continuous flow, user-optimized network is a Nash equilibrium in a game with a continuum of pure strategies. In [6], Orda et al considered a communication network shared by several selfish users in which each user seeks to optimize its performance by controlling the routing of its given flow demand. They investigated the Nash equilibria for such a noncooperative game and discussed the issue of convergence to an extent.…”
Section: Related Workmentioning
confidence: 99%
“…For example, in a certain step, overlay routing allocates traffic on links according to the end-to-end network performance perceived by its users, and in the next step the ISP reallocates the traffic to optimize its objectives. The interaction of such processes can be modeled by game-theoretic approaches [6]. Although the objective mismatch between overlay routing and ISP traffic engineering has been pointed out in previous studies, the majority of the research focuses on ISPs' intra-domain networks.…”
Section: Introductionmentioning
confidence: 99%
“…Before our works involving Strategy Logic, there was no uniform framework to deal with this problem. So far, this question has mainly been addressed algorithmically and for very restrictive game topologies [40]. By means of GRADEDSL, in this paper we show how to address and efficiently solve this problem and in a general way.…”
Section: Introductionmentioning
confidence: 99%