“…These typically include products, such as foods (Davis & Carter, 2009), illicit substances (Darke, Kaye, McKetin, & Duflou, 2008; McGlothlin & West, 1968; Rehm, 2011), and retail goods (Sansone, Chang, Jewell, & Sellbom, 2012). More recently, the use of certain entertainment and media products has been considered as forms of consumption behavior (Noor, Rosser, & Erickson, 2014; Rockloff, 2011; Ward & Carlson, 2013), with much research now focusing on excessive or problematic use of digital media and gambling products (Morahan-Martin, 2005; Pentz, Spruijt-Metz, Chou, & Riggs, 2011; Rockloff, 2011; Takao, Takahashi, & Kitamura, 2009).…”