Computational account for the naturalness perception of others’ jumping motion based on a vertical projectile motion model
Takumi Yokosaka,
Yusuke Ujitoko,
Takahiro Kawabe
Abstract:The visual naturalness of a rendered character’s motion is an important factor in computer graphics work, and the rendering of jumping motions is no exception to this. However, the computational mechanism that underlies the observer’s judgement of the naturalness of a jumping motion has not yet been fully elucidated. We hypothesized that observers would perceive a jumping motion as more natural when the jump trajectory was consistent with the trajectory of a vertical projectile motion based on Earth’s gravity.… Show more
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