2018 International Conference on Wireless Communications, Signal Processing and Networking (WiSPNET) 2018
DOI: 10.1109/wispnet.2018.8538478
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Concept Design of Medium Access Control for Spectrum Access Systems in 3.5 GHz

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Cited by 7 publications
(5 citation statements)
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“…Moreover, significant research has been done in recent years to assign the channels in a heterogeneous environment where the coexistence of PAL and GAA users is considered. The authors in [40] proposed the concept of game theory with RL to develop the hybrid MAC to reduce collisions between secondary users. However, the proposed techniques cannot be implemented in the SAS-CBRS-based system because of its inefficiency in a real dynamic environment.…”
Section: Related Workmentioning
confidence: 99%
“…Moreover, significant research has been done in recent years to assign the channels in a heterogeneous environment where the coexistence of PAL and GAA users is considered. The authors in [40] proposed the concept of game theory with RL to develop the hybrid MAC to reduce collisions between secondary users. However, the proposed techniques cannot be implemented in the SAS-CBRS-based system because of its inefficiency in a real dynamic environment.…”
Section: Related Workmentioning
confidence: 99%
“…In the case of dynamic and distributed network architecture, where topology changes frequently, the efficiency is greatly compromised as every change in topology needs to recompile the complete allocation. Authors in [25] used the concepts of game theory and reinforcement learning to present the self-organized spectrum sharing technique and design of hybrid MAC (HMAC). Initially, Nash equilibrium in non-cooperative game is achieved to minimize interference and to share the spectrum among CBSDs.…”
Section: Related Workmentioning
confidence: 99%
“…The principle idea behind the proposed concept is to apply different initial values to control the nodes' binary-exponential-backoff-process (BEB) to extend the contention window in runtime and enhance the system throughput. Papers [27,41] present a Q-learning algorithm to estimate evacuation time useful within a real-time interference scenario and to show the Secondary Node can improve its throughput by up to 350% with only marginal losses to the Primary Node (4%) by using average and differential Primary Node buffer occupancy as environmental observation, respectively. In [26], various deep learning methods have been investigated for time and frequency steps.…”
Section: Delay Timementioning
confidence: 99%
“…In [54], they considered distance in order to characterize SAS, and to determine if two GAA nodes are interfering with each other or not. In [41], the authors considered an urban scenario with an area of A = 1 km 2 on average and a population of W = 2000 on average. The CBSDs are distributed in a 790-by-790 m region with a set-back distance of 210 m. The total number of CBSDs are N = W × MP/100.…”
Section: Distancementioning
confidence: 99%