2013
DOI: 10.1016/j.jbiomech.2013.08.011
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Concurrent validity of the Microsoft Kinect for assessment of spatiotemporal gait variables

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Cited by 208 publications
(210 citation statements)
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“…This pilot study is consistent with previous literature comparing the Kinect and a three-dimensional goldstandard alternative in the assessment of postural control and gait [30][31]51]. Along with the present study, previ ous research has suggested varied accuracy across out comes and unreliable body segment lengths affecting accuracy of joint positioning.…”
Section: Future Worksupporting
confidence: 92%
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“…This pilot study is consistent with previous literature comparing the Kinect and a three-dimensional goldstandard alternative in the assessment of postural control and gait [30][31]51]. Along with the present study, previ ous research has suggested varied accuracy across out comes and unreliable body segment lengths affecting accuracy of joint positioning.…”
Section: Future Worksupporting
confidence: 92%
“…While the Kinect was origi nally designed for gaming, it is currently being used as a rehabilitation tool for intervention in stroke [26], cerebral palsy [27], cognitive dysfunction [28], and fall preven tion [29]. The Kinect is also being used for the assess ment of postural control [30], gait [31], balance [3], static foot posture [32], body sway [33], and common motor movements [34], all with promising comparisons to three-dimensional gold standard systems. The use of the Kinect as a rehabilitation tool outside of the clinic and in the home [35][36][37] suggests the sensor's portability and supports the recommendation of previous research to incorporate assessment throughout the continuum of care [38].…”
Section: Microsoft Kinectmentioning
confidence: 99%
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“…Previous works reported good accuracy of the Kinect when analysing simple full body motion such as gait [11], or reaching movements [10]. It has also shown high accuracy in terms of timing and range during large movements, with potential application in clinical assessment of Parkinson's diseases [16] and in rehabilitation [14].…”
Section: Depth Camera Based Motion Analysismentioning
confidence: 99%
“…Such systems are difficult to use in daily practice in small clinics as they require specific technical skills, calibration, and manual processing. In everyday practice, especially in small clinics, easy-to-use and low-cost systems are preferable, such as depth cameras developed for the gaming industries, which have been recently proposed for clinical gait analysis [13,14]. However, the authors reported problems when computing temporal information due to inaccuracies and noise.…”
Section: Introductionmentioning
confidence: 99%