“…The use of VR allows to reduce the cognitive anxiety of athletes ( Harrison et al, 2021 ) and helps them learn to control their body, emotions and behavior ( Biele, 2022 ). Ultimately, this leads to better performance ( di Fronso et al, 2020 ) and justifies the importance of gamification both for training athletes ( Cmentowski and Krueger, 2021 ; Uhm et al, 2022 ) and for solving the sports rehabilitation problems ( Yan, 2022 ). A VR basketball training system allows considering many factors, providing feedback and, thus, improving the efficiency of training ( Huang et al, 2019 ).…”