2018
DOI: 10.1007/978-4-431-55639-8_1
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Contexts of Co-creation: Designing with System Stakeholders

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Cited by 69 publications
(58 citation statements)
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References 28 publications
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“…Participants. Co-creation sessions strive to create engagement for the participants, as described by Jones (2019). We have observed the importance of motivated, engaged and involved participants in getting the desired outcome.…”
Section: Discussionmentioning
confidence: 99%
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“…Participants. Co-creation sessions strive to create engagement for the participants, as described by Jones (2019). We have observed the importance of motivated, engaged and involved participants in getting the desired outcome.…”
Section: Discussionmentioning
confidence: 99%
“…The concept of co-creation has evolved from the term participatory design (Spinuzzi, 2005) during the last decade. Essential is the participatory engagement in design ideation, creative problem solving and decision making (Jones, 2019). Conducting co-creation sessions will include several stakeholder perspectives in the early development process.…”
Section: Introductionmentioning
confidence: 99%
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“…Visual presentation of centrality and structural leverage analysis would also be useful in structured dialogic design (SDD). SDD (Christakis & Bausch, 2006) is a mixed-methods approach to engage high-variance, multiple-organisation stakeholders in dialogue, using software based on Warfield's algorithms to present acyclic graphs to identity leverage within complex problem systems (Jones, 2018). SDD uses pairwise voting to form progressive structural models that display a collectively-voted influence map as a representation of the group's decision making.…”
Section: Linking Methodsmentioning
confidence: 99%
“…Studies on this topic, arising within systemic design practices, occupy a broad spectrum. That spectrum varies from the more direct applications of Rittel's (1984b) notion of conversations in the idea of creating or evaluating participatory frameworks in both real and digital contexts (Conklin, 2006;Jones, 2018), to developing methods, such as "Giga mapping" to visually co-map complexity (Sevaldson, 2011) and, ultimately, to prototypes developed through extended interactions with various human and non-human stakeholders (Davidova & Zimova, 2017). Regardless of their differences, these applications significantly and productively affirm the mess emerging through the negotiations between various agents within innovation processes.…”
Section: The Playful Second-order Design Machinementioning
confidence: 99%