Readings in Human–Computer Interaction 1995
DOI: 10.1016/b978-0-08-051574-8.50025-x
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Cooperative Design: Techniques and Experiences From the Scandinavian Scene

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Cited by 86 publications
(102 citation statements)
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“…Para viabilizar o desenvolvimento dos jogos pelos educandos (com o auxílio dos experts) na CP, são usadas as técnicas de Design Participativo (DP) [Bødker et al 1995;Ehn 1991] e Programação pelo Usuário Final (PUF) [Lieberman 2006]. Na prática do DP, as pessoas que são influenciadas pelo que está sendo projetado participam ativamente de suas definições e negociam múltiplos aspectos de uma mesma situação.…”
Section: Metodologia E Arcabouço Teórico Do Demultsunclassified
“…Para viabilizar o desenvolvimento dos jogos pelos educandos (com o auxílio dos experts) na CP, são usadas as técnicas de Design Participativo (DP) [Bødker et al 1995;Ehn 1991] e Programação pelo Usuário Final (PUF) [Lieberman 2006]. Na prática do DP, as pessoas que são influenciadas pelo que está sendo projetado participam ativamente de suas definições e negociam múltiplos aspectos de uma mesma situação.…”
Section: Metodologia E Arcabouço Teórico Do Demultsunclassified
“…The first issue is addressed in [12,14,15]. Based on two different projects, the papers describe and discuss the rationale and the experiences with applying PD techniques, such as Future Workshops, Organizational Games, Mock-up Envisionment and Cooperative Prototyping, in the one and same project.…”
Section: Practicalmentioning
confidence: 99%
“…Indeed, Venkatesh [29] warns: Don't assume that what the technology can do in the household is the same as what the household wants to do with the technology. A key tool in the design of user-centred systems is participatory design, or PD [5,6,10]. A central feature of PD is its focus on collaborating with users during the design and development of a product rather than simply designing a product with the particular users in mind [11].…”
Section: Approaches To Participatory Designmentioning
confidence: 99%
“…Seeking to avoid the failures of earlier projects [26] we decided to investigate the problem from a quite different and more qualitative perspective before embarking on yet another design exercise. We began by gathering intelligence from particpants in the original Cybermoor project [17], a large-scale investigation of the role played by network technology in Alston, small rural hill community in northern England (on the border between Cumbria and Northumberland) 6 . To highlight some of the challenges associated with supporting older people (specifically those in a rural setting) we conducted an informal conversation over tea and coffee with older participants from the Cybermoor project (six of them made themselves available).…”
Section: Older People In Rural North-east Englandmentioning
confidence: 99%