2017
DOI: 10.24869/psyd.2017.302
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Correlates of Problematic Gaming – Is There Support for Proneness to Risky Behaviour?

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Cited by 16 publications
(21 citation statements)
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References 45 publications
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“…Sincek, Tomašić Humer, and Duvnjak (2017) [71] Cross-sectional study Gamers playing more than 5 h displayed a lower self-esteem compared with those playing 5 h or less. Self-esteem showed a low but significant negative…”
Section: Measurement Of Gaming Disordermentioning
confidence: 99%
“…Sincek, Tomašić Humer, and Duvnjak (2017) [71] Cross-sectional study Gamers playing more than 5 h displayed a lower self-esteem compared with those playing 5 h or less. Self-esteem showed a low but significant negative…”
Section: Measurement Of Gaming Disordermentioning
confidence: 99%
“…The sense of personal worth is recognized as a primary psychological mechanism for human functioning and is defined as an evaluation of one's self-concept mirrored on appraisals, social comparisons, and self-attributions (Rosenberg, Schooler, & Schoenbach, 1989). A large number of studies have associated problematic gaming behavior or IGD with low selfesteem (Beard, Haas, Wickham, & Stavropoulos, 2017; Family and personality traits in Internet gaming disorder Ko, Yen, Chen, Chen, & Yen, 2005;Lemmens, Valkenburg, & Peter, 2011;Sincek, Humer-Tomasic, & Duvnjak, 2017;Wartberg et al, 2017). Players have been found to depend on gaming to gain self-esteem, to compensate for weak self-image by exhibiting mastery, escaping reality or overcoming difficulties in social interaction (Douglas et al, 2008;King & Delfabbro, 2014;Lemmens et al, 2011;Williams, Yee, & Caplan, 2008).…”
Section: Introductionmentioning
confidence: 99%
“…Data were collected as part of the Croatian national research study focusing on children's and adolescent's habits in using information and communication technologies (ICT; Šincek, Duvnjak, & Milić, 2017;Šincek, Tomašić Humer, & Duvnjak, 2017). A total of 7038 children and youths from different elementary and high schools in both rural and urban areas (non-proportional quota sampling) participated in the project.…”
Section: Participantsmentioning
confidence: 99%
“…Committing and Experiencing Cyber-Violence Scale (CECVS; Šincek, Duvnjak, & Milić, 2017;Šincek, Tomašić Humer, & Duvnjak, 2017). The CECVS is an adaptation of the Cyber victim and bullying scale (Çetin, Yaman, & Peker, 2011) that was translated via standard forward-backward translation procedure for previous research (Đuraković, Šincek, & Tomašić Humer, 2014).…”
Section: Instrumentsmentioning
confidence: 99%