Proceedings of the 3rd Wordplay: When Language Meets Games Workshop (Wordplay 2022) 2022
DOI: 10.18653/v1/2022.wordplay-1.3
|View full text |Cite
|
Sign up to set email alerts
|

Craft an Iron Sword: Dynamically Generating Interactive Game Characters by Prompting Large Language Models Tuned on Code

Abstract: Non-Player Characters (NPCs) significantly enhance the player experience in many games. Historically, players' interactions with NPCs have tended to be highly scripted, to be limited to natural language responses to be selected by the player, and to not involve dynamic change in game state. In this work, we demonstrate that use of a few example conversational prompts can power a conversational agent to generate both natural language and novel code. This approach can permit development of NPCs with which player… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

0
6
0

Year Published

2023
2023
2024
2024

Publication Types

Select...
4
1
1

Relationship

0
6

Authors

Journals

citations
Cited by 15 publications
(10 citation statements)
references
References 0 publications
0
6
0
Order By: Relevance
“…Even for professional developers, it is challenging to create well-designed conversational flows and pre-define user intents and chatbot messages [66]. Using LLMs to power chatbots is a new way to build chatbots [14,94]. LLMs accept natural language prompts so that people without any knowledge of programming but are interested in building chatbots for data collection can create prompts [37].…”
Section: Chatbot Platformsmentioning
confidence: 99%
See 4 more Smart Citations
“…Even for professional developers, it is challenging to create well-designed conversational flows and pre-define user intents and chatbot messages [66]. Using LLMs to power chatbots is a new way to build chatbots [14,94]. LLMs accept natural language prompts so that people without any knowledge of programming but are interested in building chatbots for data collection can create prompts [37].…”
Section: Chatbot Platformsmentioning
confidence: 99%
“…OpenAI's website provides an example prompt 1 for open-domain chatbots. For task-oriented chatbots, Volum et al [94] built interactive Non-Player Characters (NPCs) through few-shot prompting. By appending every user input to the initial prompt, the resulted new prompt is fed to the Codex model to generate responses in both code & language.…”
Section: Designing Llm Prompts For Chatbotsmentioning
confidence: 99%
See 3 more Smart Citations