Abstract:In order to evaluate AAL systems, virtual environments help to reduce costs and time, but these environments do not include hyper-realistic human movements. This is something crucial to evaluate activity recognition systems. The present work in progress describes how it is looking for a way to solve this problem and its development using a virtual environment. By means of a game engine and adjusting their parameters, simulations of real acceleration data sets have been generated. It is continuing looking for a… Show more
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