2015
DOI: 10.1016/j.avb.2015.02.002
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Criminal behavior and the copycat effect: Literature review and theoretical framework for empirical investigation

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Cited by 54 publications
(43 citation statements)
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References 35 publications
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“…The authors suggested that those who use sexualized characters in video games are more likely to develop harsh attitudes toward women and to blame a rape victim for the act (Fox et al 2014). Another study found that violent video games can be a risk factor for individuals who are already prone to sexually violent fantasy, offering a safe place to 'practice' the activity in ways that feed fantasy and preexisting cognitive scripts (Helfgott 2015).…”
Section: Is Playing With Sexist Video Games Just Harmless Fun?mentioning
confidence: 99%
“…The authors suggested that those who use sexualized characters in video games are more likely to develop harsh attitudes toward women and to blame a rape victim for the act (Fox et al 2014). Another study found that violent video games can be a risk factor for individuals who are already prone to sexually violent fantasy, offering a safe place to 'practice' the activity in ways that feed fantasy and preexisting cognitive scripts (Helfgott 2015).…”
Section: Is Playing With Sexist Video Games Just Harmless Fun?mentioning
confidence: 99%
“…Er is geopperd dat deze uitvoerige berichtgeving mensen op ideeën zou brengen om een soortgelijk delict te begaan (Helfgott 2015;Wijfjes 1997). In de literatuur wordt dit het copycateffect genoemd, gedefinieerd als imitatiegedrag naar aanleiding van informatie verspreid in de media (Bos, Van Es & Vasterman 2011;Helfgott 2015). Een mogelijke verklaring van dit effect zou kunnen liggen in de grote rol die de media tegenwoordig in onze levens spelen en de grote rol van criminaliteit in de media.…”
Section: Copycat-effectunclassified
“…Een mogelijke verklaring van dit effect zou kunnen liggen in de grote rol die de media tegenwoordig in onze levens spelen en de grote rol van criminaliteit in de media. Geromantiseerde weergave van bepaalde vormen van geweld kan in extreme gevallen leiden tot een problematisch gebrek aan onderscheid tussen fantasie en realiteit (Helfgott 2015). Tegenwoordig komen de meeste mensen alleen in contact met geweld via de media; geweld wordt vaak niet persoonlijk meegemaakt.…”
Section: Copycat-effectunclassified
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“…The final article cited by Gabbiadini and colleagues (Helfgott 2015) is a review article. Much of its central theses regarding video games or other media causing copycat crimes has since been discredited (Surette 2013;Surette and Maze 2015).…”
Section: On "Sexist" Gamesmentioning
confidence: 99%