2019
DOI: 10.1007/978-3-030-06134-0_16
|View full text |Cite
|
Sign up to set email alerts
|

Cyberella – Design Issues for Interactive 360 Degree Film

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2022
2022
2024
2024

Publication Types

Select...
2

Relationship

0
2

Authors

Journals

citations
Cited by 2 publications
(1 citation statement)
references
References 11 publications
0
1
0
Order By: Relevance
“…The user interface and storyboard of e-MARZ differs from conventional software interfaces in terms of layout. While the 360° visual aspect provides a wider layout space, designing a user interface and storyboard for 360° medias presents unique challenges [39]. Unlike traditional videos that have a fixed perspective, 360° videos allow users to explore the environment in any direction.…”
Section: Design Phasementioning
confidence: 99%
“…The user interface and storyboard of e-MARZ differs from conventional software interfaces in terms of layout. While the 360° visual aspect provides a wider layout space, designing a user interface and storyboard for 360° medias presents unique challenges [39]. Unlike traditional videos that have a fixed perspective, 360° videos allow users to explore the environment in any direction.…”
Section: Design Phasementioning
confidence: 99%