Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts 2018
DOI: 10.1145/3270316.3270596
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Demonstrating Emotion Sharing and Augmentation in Cooperative Virtual Reality Games

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“…Prior work has shown that users involved in games such as the crowdsourcing task exhibit various forms of stress (Sabo and Rajčáni, 2017) and heightened emotional states (Hart et al, 2018). These teams are more susceptible to allostatic load, i.e., the process of "wear and tear" experienced by team players facing stressful conditions (Davaslioglu et al, 2019).…”
Section: Performance Pressure and Stressmentioning
confidence: 99%
“…Prior work has shown that users involved in games such as the crowdsourcing task exhibit various forms of stress (Sabo and Rajčáni, 2017) and heightened emotional states (Hart et al, 2018). These teams are more susceptible to allostatic load, i.e., the process of "wear and tear" experienced by team players facing stressful conditions (Davaslioglu et al, 2019).…”
Section: Performance Pressure and Stressmentioning
confidence: 99%