2020 IEEE 20th Mediterranean Electrotechnical Conference ( MELECON) 2020
DOI: 10.1109/melecon48756.2020.9140710
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Design and Implementation of Steady State Visual Evoked Potential Based Brain Computer Interface Video Game

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Cited by 4 publications
(3 citation statements)
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“…Other examples of artistic BCI include affective states detection, playing video games and controlling virtual/augmented reality environment. Studies have demonstrated that a user can fully operate video games by SSVEP-BCI (van Vliet et al, 2012 ; Filiz and Arslan, 2020 ). Other studies have proposed how multiple users can participate in a collaborative game, in which joint decision making is required to control the gaming environment (Nijholt and Poel, 2016 ; Sekhavat, 2020 ).…”
Section: Neuroplasticity Sensors Signal Processing Modeling Anmentioning
confidence: 99%
“…Other examples of artistic BCI include affective states detection, playing video games and controlling virtual/augmented reality environment. Studies have demonstrated that a user can fully operate video games by SSVEP-BCI (van Vliet et al, 2012 ; Filiz and Arslan, 2020 ). Other studies have proposed how multiple users can participate in a collaborative game, in which joint decision making is required to control the gaming environment (Nijholt and Poel, 2016 ; Sekhavat, 2020 ).…”
Section: Neuroplasticity Sensors Signal Processing Modeling Anmentioning
confidence: 99%
“…Urządzenia oparte na wzrokowych potencjałach wywołanych, które są rejestrowane w EEG nad korą wzrokową w płacie potylicznym w odpowiedzi na bodźce wzrokowe o określonej częstotliwości, umożliwiają do pewnego stopnia sterownie urządzeniami elektronicznymi np. poprzez zarządzanie menu za pomocą skupiania wzroku na konkretnych elementach lub sterowanie w grach video za pomocą SSVEP-BCI [6]. Miały też miejsce udane próby sterowania lotem drona za pomocą BCI opartego na ERD i SSVEP [7][8][9].…”
Section: Typy Systemów Bciunclassified
“…Reactive BCI systems, in turn, are driven by explicit communication between humans and computers by exploiting brain activity arising in reaction to external stimulation, which is indirectly modulated by the user to control an application (Wolpaw et al, 2020 ). For example, spellers using the P300 event-related potential (ERP) have been proposed and perfected over the years (e.g., Philip and George, 2020 ), as have games based on steady-state visual evoked potentials (SSVEP) (e.g., Lopez-Gordo et al, 2019 ; Filiz and Arslan, 2020 ). Active BCIs, on the other hand, derive their outputs from brain activity which is directly and consciously controlled by the user, independent of external events, to control an application.…”
Section: Introductionmentioning
confidence: 99%