2016
DOI: 10.1007/978-3-319-50182-6_15
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Design Considerations for Building a Scalable Digital Version of a Multi-player Educational Board Game for a MOOC in Logistics and Transportation

Abstract: With more flexible and large-scale learning environments, new design requirements for games emerge. Massive Open Online Courses (MOOCs) are one of the most important innovations in the learning field. Still, it is a challenge to motivate learners and to keep them motivated in such huge learning environments. To address this challenge, we redesigned a board game targeting at an integrated view on disruption and communication management in an intermodal transportation situation. From the redesign, we have learne… Show more

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Cited by 3 publications
(1 citation statement)
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“…Board games also produce rich qualitative data. In combination with well-designed briefing and debriefing sessions board games can be very valuable research instruments even in today’s digital era ( 26 , 27, 28 ). A simulation metamodel has been developed using the design of the game where the choices of the players are inserted, and their effects are calculated.…”
Section: Conclusion and Further Researchmentioning
confidence: 99%
“…Board games also produce rich qualitative data. In combination with well-designed briefing and debriefing sessions board games can be very valuable research instruments even in today’s digital era ( 26 , 27, 28 ). A simulation metamodel has been developed using the design of the game where the choices of the players are inserted, and their effects are calculated.…”
Section: Conclusion and Further Researchmentioning
confidence: 99%