2022
DOI: 10.1007/978-3-031-05654-3_21
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Design of Somatosensory Interactive Balance Training Exergame for the Elderly Based on Tai Chi

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(1 citation statement)
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“…Serious health games are defined as digital games that focus on impacting health (Adams, 2010), and have been used in a variety of ways to affect health, such as educating about health topics, promoting lifestyle change, supporting self‐management of chronic diseases, and rehabilitation. Mounting evidence supports a positive impact across diverse populations (Li, Theng, & Foo, 2014; Sanchez et al, 2019; Staiano & Flynn, 2014; Zhang et al, 2022). In addition to potential health‐related benefits, serious health games may have benefits based on their focus on fun, engagement, and social interaction (Li et al, 2018).…”
Section: Introductionmentioning
confidence: 99%
“…Serious health games are defined as digital games that focus on impacting health (Adams, 2010), and have been used in a variety of ways to affect health, such as educating about health topics, promoting lifestyle change, supporting self‐management of chronic diseases, and rehabilitation. Mounting evidence supports a positive impact across diverse populations (Li, Theng, & Foo, 2014; Sanchez et al, 2019; Staiano & Flynn, 2014; Zhang et al, 2022). In addition to potential health‐related benefits, serious health games may have benefits based on their focus on fun, engagement, and social interaction (Li et al, 2018).…”
Section: Introductionmentioning
confidence: 99%