2019
DOI: 10.1007/978-3-030-17287-9_5
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Designing Representations of Behavioral Data with Blended Causality: An Approach to Interventions for Lifestyle Habits

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Cited by 4 publications
(2 citation statements)
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“…The novelty lies in providing and creating incentives for spirometry addressing three targets of spirometry and starting this from a set of games inspired by children. We use a behavior-change support system perspective where we try to apply the power of physically related real-world metaphors in the games [6]. We will offer a selectable set of games fitting a person where each game is adaptable and uses tailored goal setting based on their capabilities, this is known as a suite-of-games approach [59] 2 .…”
Section: Novelty and Added Valuementioning
confidence: 99%
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“…The novelty lies in providing and creating incentives for spirometry addressing three targets of spirometry and starting this from a set of games inspired by children. We use a behavior-change support system perspective where we try to apply the power of physically related real-world metaphors in the games [6]. We will offer a selectable set of games fitting a person where each game is adaptable and uses tailored goal setting based on their capabilities, this is known as a suite-of-games approach [59] 2 .…”
Section: Novelty and Added Valuementioning
confidence: 99%
“…In preparation for the meeting and in parallel with the project, a high school teacher started a small HCI project with two of his pupils 6 . Their project also led to ten metaphor ideas, including blowing bubble gum until it pops, blowing leaves off a tree, a dragon spitting fire, and a dandelion.…”
Section: Metaphor Generation and Selectionmentioning
confidence: 99%