“…Researchers paid less attention to student outcomes based on the psychological and social impact of the internet and gaming addiction (Bishop, 2015). Few authors had attempted to investigate ways to improve a learner's personality and achievements through gamified techniques (Chamisijatin, Lestari, & Husamah, 2020;Kavanaugh, 2017;Nadolny & Halabi, 2016;Tomaselli, Sanchez, & Brown, 2015;Triantoro, Gopal, Benbunan-Fich, & Lang, 2020).…”