2019
DOI: 10.1111/grow.12306
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Developing the Shanghai online games industry: A multi‐scalar institutional perspective

Abstract: In recent decades, while place‐based policies and local development have attracted the interest of institutional economic geography, the issue of features of certain industries and how they are shaping and shaped by institutions at multiple spatial scales, has not been taken up sufficiently. This paper, based on a local creative industry—the Shanghai online games industry, which is an essential part of the new media sector, takes issue with it. It explores two aspects, namely how multi‐scalar institutions rela… Show more

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Cited by 18 publications
(15 citation statements)
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References 77 publications
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“…While recent research on path creation has focused mostly on regional and national institutional dynamics (Gong and Hassink 2019;Miörner and Trippl 2019), our work is innovative in proposing a more global and multiscalar perspective on institutional dynamics. Our results show how multiscalar legitimation processes may shape a region's ability to create industrial paths in emerging industries.…”
Section: Discussionmentioning
confidence: 99%
“…While recent research on path creation has focused mostly on regional and national institutional dynamics (Gong and Hassink 2019;Miörner and Trippl 2019), our work is innovative in proposing a more global and multiscalar perspective on institutional dynamics. Our results show how multiscalar legitimation processes may shape a region's ability to create industrial paths in emerging industries.…”
Section: Discussionmentioning
confidence: 99%
“…Ernkvist and Str€ om, 2008) and the multi-scalar institutional pressures (e.g. Gong and Hassink, 2019) on the online gaming industry.…”
Section: Discussionmentioning
confidence: 99%
“…The online gaming industry produces sophisticated products that combine high-end programming technology with artistic content and interactive user-based services (Ström and Ernkvist, 2012; Tschang, 2007). While the online gaming industry shares similarities with other creative industries, such as music and film, which feature cultural influences, reliance on information and communication technologies and a strong economic contribution, the online gaming industry is the strongest among all creative industries (Gong and Hassink, 2019). Online games consist of primarily two types: massively multiplayer online games (MMOGs) and casual online games.…”
Section: Policy Engagement In the Korean Online Gaming Industrymentioning
confidence: 99%
“…This spatial unevenness has aroused tremendous research interest. As summarised by Gong and Hassink (2019), agglomeration economies, spinoff formation, and institutional environment are three main drivers of how creative industry clusters have been formed. While the literature has illustrated the benefits of local clustering of the creative industry, there exists the danger of over‐privileging the importance of local factors (Coe & Johns 2004; Johns 2005).…”
Section: Studying the Mobile Gaming Industry From The Global Production Network Perspectivementioning
confidence: 99%
“…From the institutional perspective, the Chinese central government remains powerful in supervising the developments of different cultural industries, particularly gaming industries (Shan 2014; Fung 2016a). Gong and Hassink (2019) showcased the influence of multi‐scalar institutions on the development of the online gaming industry in Shanghai. Although the role of the institutions in the domestic development of the gaming industry has been increasingly recognised, little attention has been paid to the impacts, especially the limitations of home institutions in the overseas market expansion engaged by the indigenous gaming firms.…”
Section: Studying the Mobile Gaming Industry From The Global Production Network Perspectivementioning
confidence: 99%