2020
DOI: 10.1007/s11334-020-00370-7
|View full text |Cite
|
Sign up to set email alerts
|

Development of a BCI-based gaming application to enhance cognitive control in psychiatric disorders

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
5
0

Year Published

2021
2021
2024
2024

Publication Types

Select...
3
3
1

Relationship

0
7

Authors

Journals

citations
Cited by 8 publications
(5 citation statements)
references
References 13 publications
0
5
0
Order By: Relevance
“…One more issue of consideration is to explore the effectiveness of the developed approach for artifact removal in modern architectures of deep learning [ 15 ]. Moreover, eye-tracking and cognitive psychological attention test data could be of benefit to enhance our artifact removal approach and favor both BCI performance and interpretability [ 66 , 67 ].…”
Section: Discussionmentioning
confidence: 99%
“…One more issue of consideration is to explore the effectiveness of the developed approach for artifact removal in modern architectures of deep learning [ 15 ]. Moreover, eye-tracking and cognitive psychological attention test data could be of benefit to enhance our artifact removal approach and favor both BCI performance and interpretability [ 66 , 67 ].…”
Section: Discussionmentioning
confidence: 99%
“…Compared with other consumer-grade EEG headsets, the OpenBCI “Mark IV” is cost-effective [ 56 ]. The BCIs based on the Ultracortex “Mark IV” EEG headset are mainly used for emotion recognition [ 57 59 ] and assistance technology [ 60 – 63 ].…”
Section: Scalp-eeg-based Bcimentioning
confidence: 99%
“…To enhance cognitive control, Dutta et al. [ 63 ] developed a BCI-based application with interactive media. Corresponding alpha and beta waves were obtained from the recorded EEG signals and regarded as parameters of attention to move the object in the proposed game.…”
Section: Scalp-eeg-based Bcimentioning
confidence: 99%
“…The neuroimaging modalities most commonly utilised for measuring brain activity in BCI applications are fNIRS [ 28 ] and electroencephalogram (EEG) [ 16 , 29 ] since these modalities are non-invasive, portable, and allow greater flexibility for participants posture (e.g., sitting upright) 180 whilst recording their brain activity. In this work, fNIRS is used to image participant’s brain activity owing to the superior spatial resolution and resistance to motion artifacts in comparison to EEG [ 30 ].…”
Section: Related Workmentioning
confidence: 99%
“…An interesting area is to directly monitor cognitive processes through Brain Computer Interfaces (BCI) to control game function [ 13 , 14 ]. Beyond controlling the game physics as in BCI, integrating gamers’ cognitive experience as a higher induction of cognition permits new kind of physiological computing [ 15 , 16 ] in video games.…”
Section: Introductionmentioning
confidence: 99%