Development of android-based educational games about the domain of educational technology
Jason Moscato
Abstract:This research aims to produce an Android game product containing TP Domain material that is feasible as an alternative learning media for Raharja University students. The feasibility value is known through expert assessment, potential users, and learning usability. Product development was carried out through five main stages: preliminary study, planning, design, development, and evaluation. Data collection was carried out by preliminary study interviews, learning style identification, expert validation, potent… Show more
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