Abstract:This research aimed to address the issue of educational technology in madrasah ibtidaiyah by producing an educational game-based learning media in the field of natural science in MI in Jayapura, Papua. The development method used in this research was the modified 4D Thiagarajan model. This research consisted of three stages: Define, Design, and Develop. The educational game-based learning media, named GALAKSI Application, was evaluated by validators to determine the feasibility of the learning media to be used… Show more
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