“…It is considered as an attractive approach for training and education (Wang & Hu, 2011). There were serious games developed for different courses such language learning and teaching (Sorensen & Meyer, 2007), music (Barate, Bergoni, & Ludovido, 2013), intercultural business communication (Nieto & Carbonell, 2012), computer programming (Muratet et al, 2011), and environment (Wang & Tseng, 2014;Bringula et al, 2014).…”