2017 IEEE Global Engineering Education Conference (EDUCON) 2017
DOI: 10.1109/educon.2017.7943000
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Development of virtual reality game-based interfaces for civil engineering education

Abstract: Abstract-Virtual

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Cited by 41 publications
(27 citation statements)
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“…These goals demand an immersive interface which, in turn requires equipment that has the capability of processing complex 3D graphics. Additionally, similar VR interfaces have shown favourable usability results, as assessed in previous research [18]. Nonetheless, HMD equipment still face limitations.…”
Section: Main Objectives and Scopementioning
confidence: 83%
See 1 more Smart Citation
“…These goals demand an immersive interface which, in turn requires equipment that has the capability of processing complex 3D graphics. Additionally, similar VR interfaces have shown favourable usability results, as assessed in previous research [18]. Nonetheless, HMD equipment still face limitations.…”
Section: Main Objectives and Scopementioning
confidence: 83%
“…Additional interfaces will be developed and more thorough assessments will be made in accordance to preliminary trials of the tool [18,23]. Future work will include statistical analysis to validate the applicability and effectiveness of VR for Civil Engineering Education applications.…”
Section: Discussionmentioning
confidence: 99%
“…The general aims in the project were to explain the role of civil engineering to K-12 students and their relevance to society. In their accompanying research [83], the authors created a VR platform to introduce civil engineering to pre-university students through a VR game. The obtained results show that VR is a relevant asset in Civil Engineering Education as it allows for participants with no prior training to properly interact with the platform.…”
Section: Engineering Educationmentioning
confidence: 99%
“…Besides resolving some of the issues related to traditional in-class methodologies, the primary objective of developing virtual laboratories is to enable a more student-based learning process, which fosters not only initiative and autonomy but also more applied knowledge through a stimulating means of communication [13][14][15][16][17][18][19][20]. Virtual laboratories have become more and more interactive, transforming the student from a passive listener to an active participant in the learning process [21][22][23][24][25][26].…”
Section: Introductionmentioning
confidence: 99%