2022 E-Health and Bioengineering Conference (EHB) 2022
DOI: 10.1109/ehb55594.2022.9991705
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Development of Vision Screening Tool in Virtual Reality: A Usability Assessment Study

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Cited by 3 publications
(1 citation statement)
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“…As a result, incorporating VR/AR settings into balance assessment or training can mimic realistic DT scenarios while also being engaging, thus increasing intrinsic participant motivation and rehabilitation adherence [ 74 , 75 ]. Additionally, VR/AR balance assessments could be used to conduct vision screenings, through the ability to measure visual acuity and identify abnormal eye movements in a dynamic environment [ 76 , 77 ]. Rehabilitation engagement could also be increased via brain–computer interfaces, which record real-time neural signals (e.g., via EEG) and transform motor intent into output commands [ 78 ].…”
Section: Discussionmentioning
confidence: 99%
“…As a result, incorporating VR/AR settings into balance assessment or training can mimic realistic DT scenarios while also being engaging, thus increasing intrinsic participant motivation and rehabilitation adherence [ 74 , 75 ]. Additionally, VR/AR balance assessments could be used to conduct vision screenings, through the ability to measure visual acuity and identify abnormal eye movements in a dynamic environment [ 76 , 77 ]. Rehabilitation engagement could also be increased via brain–computer interfaces, which record real-time neural signals (e.g., via EEG) and transform motor intent into output commands [ 78 ].…”
Section: Discussionmentioning
confidence: 99%