2024
DOI: 10.1007/s00371-024-03501-4
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DHR+S: distributed hybrid rendering with realistic real-time shadows for interactive thin client metaverse and game applications

Yu Wei Tan,
Siang Ern Low,
Jonas Chow
et al.

Abstract: Distributed hybrid rendering (DHR) is a real-time rendering approach that incorporates cloud-based ray tracing with locally rasterized graphics for interactive thin client metaverse and game applications. With cloud assistance, DHR can generate high-fidelity ray-traced graphics contents remotely and deliver them to thin clients with low graphics capability, including standalone extended reality devices and mobile phones, while maintaining interactive frame rates for users under adverse network conditions. DHR … Show more

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