2011
DOI: 10.1007/s11423-011-9206-5
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Different but similar: computer use patterns between young Korean males and females

Abstract: This study was developed to identify and describe new trends and gender differences in the use of computers and the Internet in South Korea. In this mixed-method study, both quantitative and qualitative techniques were used. Results indicated that both males and females used computers generally for four purposes: social networking, personal knowledge, formal learning, and entertainment. The study also found differences in preference between the sexes: Males liked playing multi-user online games, especially in … Show more

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Cited by 21 publications
(28 citation statements)
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“…Finalmente, y en consonancia con los últimos hallazgos que últimamente se vienen encontrando respecto a la existencia de diferencias significativas en función del género de los estudiantes (Lim y Meier, 2011;Terzis y Economides, 2011;, donde no se obtuvieron diferencias significativas. Tampoco se alcanzaron en nuestro caso, por tanto podemos decir, que por lo menos en los contextos universitarios, el tipo de interacción que establecen los estudiantes con estos objetos tecnológicos, no depende de su género.…”
Section: Discusión Conclusiones Y Líneas Futuras De Investigaciónunclassified
“…Finalmente, y en consonancia con los últimos hallazgos que últimamente se vienen encontrando respecto a la existencia de diferencias significativas en función del género de los estudiantes (Lim y Meier, 2011;Terzis y Economides, 2011;, donde no se obtuvieron diferencias significativas. Tampoco se alcanzaron en nuestro caso, por tanto podemos decir, que por lo menos en los contextos universitarios, el tipo de interacción que establecen los estudiantes con estos objetos tecnológicos, no depende de su género.…”
Section: Discusión Conclusiones Y Líneas Futuras De Investigaciónunclassified
“…For example, males have been shown to spend more time playing games and on other forms of entertainment, whereas females use the Internet more for communication and SNS [34,35]. Therefore, it is important to investigate whether gender plays a role in DGBL on Internet SNS.…”
Section: Introductionmentioning
confidence: 99%
“…These inconsistent findings in the literature point to a need for further exploration in the future to develop theories on problem video gaming. This study sampled a large and almost equal number of male (n = 670) and female gamers (n = 605) whereas some previous studies in the literature included exclusively male participants or very few female participants (Lim & Meier 2011). Studies in the future should continue to examine gender using equal samples of males and females.…”
Section: Resultsmentioning
confidence: 99%