2023
DOI: 10.21203/rs.3.rs-2262676/v1
|View full text |Cite
Preprint
|
Sign up to set email alerts
|

Digital and Innovative entrepreneurship in the Handicraft sector during economic Calamities: Challenges and Opportunities of New Craft Entrepreneurs

Abstract: The purpose of this study is to examine factors that encourage and inhibit digital innovation and entrepreneurship in the Handicraft sector as a part of Small enterprises during an economic slowdown. From the viewpoint of Indian young craft entrepreneurs, it is fact that digital technology will be essential for navigating the recovery and eventually will support the growth of the handicraft industry and artisanal transformation as entrepreneurship by surviving in the crisis and even thriving in the long run. 5… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2024
2024
2024
2024

Publication Types

Select...
1

Relationship

0
1

Authors

Journals

citations
Cited by 1 publication
(1 citation statement)
references
References 70 publications
0
1
0
Order By: Relevance
“…Therefore, connecting science and technology, cultural space and social production based on virtual cultural space is a spatial expression based on cultural resources and supported by science and technology, and virtual space is a field. [1]Referring to the existing virtual cultural spaces in foreign countries, such as digital museums, [2] digital libraries, [3] digital archives, [4] digital science and technology museums and online games, [5] errichello and others believe that the unique space created by virtual reality technology can obviously enhance the tourism experience of museum visitors. [6] It is very necessary to develop a game application that can match online teaching as a teaching assistant application.…”
Section: Status Analysismentioning
confidence: 99%
“…Therefore, connecting science and technology, cultural space and social production based on virtual cultural space is a spatial expression based on cultural resources and supported by science and technology, and virtual space is a field. [1]Referring to the existing virtual cultural spaces in foreign countries, such as digital museums, [2] digital libraries, [3] digital archives, [4] digital science and technology museums and online games, [5] errichello and others believe that the unique space created by virtual reality technology can obviously enhance the tourism experience of museum visitors. [6] It is very necessary to develop a game application that can match online teaching as a teaching assistant application.…”
Section: Status Analysismentioning
confidence: 99%