2005
DOI: 10.1016/j.iheduc.2004.12.001
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Digital game-based learning: Towards an experiential gaming model

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Cited by 1,118 publications
(818 citation statements)
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“…Digital gaming is increasingly seen as a form of experiential learning [61,91,105]. Doshi [33] claims that using gaming to teach skills allows students to fit otherwise abstract concepts into their daily lives.…”
Section: Computer-supported Learning Principlesmentioning
confidence: 99%
“…Digital gaming is increasingly seen as a form of experiential learning [61,91,105]. Doshi [33] claims that using gaming to teach skills allows students to fit otherwise abstract concepts into their daily lives.…”
Section: Computer-supported Learning Principlesmentioning
confidence: 99%
“…The experiential gaming model can be used to design and analyse educational computer games. However, the model works only as a link between educational theory and game design and does not provide the means to a whole game design project [12].…”
Section: Literature Reviewmentioning
confidence: 99%
“…The experiential gaming model (Fig. 3) helps to design and analyze educational games [17]. This model takes in account the flow theory and gameplay.…”
Section: B Experiential Gaming Modelmentioning
confidence: 99%