2018
DOI: 10.1145/3229088
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Digital Human Models in Human Factors and Ergonomics Evaluation of Gesture Interfaces

Abstract: Gesture-based interfaces are becoming a widely used interaction modality in many industrial applications. Therefore, it is important to guarantee usable and ergonomic interfaces for workers. The purpose of this study was to investigate whether the use of digital human models (DHMs) by human factors/ergonomics (HFE) experts can complement the user evaluation of gesture interface prototypes. Two case studies were conducted, in which gesture-based systems for remote robot control were evaluated. The results indic… Show more

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Cited by 7 publications
(2 citation statements)
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“…Users are engaging with displays and contemporary operating power woodworking tools. The UX benchmark is designed to fuse state-of-the-art references in the field of UX satisfaction benchmarks [46][47][48][49] but also physical load evaluators, such as the popular NASA-TLX index [50]. However, it is important to note that the current participant pool is limited to one person with no prior construction experience but who is a competent digital literate.…”
Section: Experimental Set-upmentioning
confidence: 99%
“…Users are engaging with displays and contemporary operating power woodworking tools. The UX benchmark is designed to fuse state-of-the-art references in the field of UX satisfaction benchmarks [46][47][48][49] but also physical load evaluators, such as the popular NASA-TLX index [50]. However, it is important to note that the current participant pool is limited to one person with no prior construction experience but who is a competent digital literate.…”
Section: Experimental Set-upmentioning
confidence: 99%
“…In such applications, verbal or gesture-based queues are used to communicate with the robots. For these, physical effort would effectively reduce to vocal strain [Zhao et al 2018] [Aromaa et al 2018]. Alternative interfaces such as augmented or virtual reality may have additional physical effort factors associated, including neck strain from the weight of displays [Garrett et al 2018] and cybersickness from extended use [Kennedy et al 1993;Rebenitsch and Owen 2016].…”
Section: Physical Effortmentioning
confidence: 99%